It worked,
but they kept
building.
First, they made it run.
Then they built a whole new world.
First,
make it run.
In 2023, Dean Leitersdorf and Moshe Shalev started Decart in Tel Aviv. Their first problem was concrete: get more useful work out of the chips running AI.
The team made the software faster and built a business around it.
A useful beginning.
With room for a much bigger idea.
What if you
could step inside?
They used that speed to build a world generated as you moved through it.
A place that responds
to what you do.
Press a key,
and get a world.
On 31 October 2024, Decart and Etched released Oasis. The model generated the next frame from earlier frames and your actions.
Your next move became its next frame.
20frames each second.
Reported at the original launch.
Not perfect,
just no longer imaginary.
The early world blurred. It forgot details. Objects were not always where you expected them to be.
The teams released their code, a smaller model, and an account of what still failed.
A first version others could try.
Something others could build on.
Keep
building.
In January 2026, Decart showed Lucy 2 transforming video as it streamed: a character, an outfit, an entire environment.
What would you like to make possible?
Start with something small that works.
Then keep building.
To the builders in Israel.Give the worldsomething it hasn’t seen.